Worldbuilding – Geography

Originally started out as just a guide for Map Making, turned into information of Geographic Worldbuilding. When it comes to Worldbuilding, Geography is often ignored. This series of articles takes you through the various geographic elements and explains their formation and how to use them in your story, and then teaches you how to make a map.

Future articles will contain just information on Geography and not for Map Making. You will note a few articles missing from the Map Making portion. Articles on this page are specific to Geography articles.

Introduction

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Geographic

Overview

Worldbuilding/GE – Earth
A look at the our own world and what we can learn in making a map of our fictional world.

Ocean

Worldbuilding/GE – Ocean Depth and Land Texture
We make our oceans appear to have depth and our lands to have elevation with a cloud rendering technique. Now our world is starting to come to shape.

Cosmic

Worldbuilding/GE – Stars
Using the technique from our last tutorial, we can create a star similar to our sun. We also make use of a 3D tool to turn our flat image into a sphere. You can do the same with your world map, but that will be a different tutorial.

Deserts

Worldbuilding/GE – Deserts
Now starting work on shaping our land, we learn what is a desert and how placing one will affect the decisions on how we design the rest of our map.

Mountains

Worldbuilding/GE – Mountains
One of the most important tutorials for worldbuilding is finally here. This will go over the basic technique for making mountains on your map.

Forests

Worldbuilding/GE – Basic Forests
Show you the technique of making forests, setting 3 different types: Light, Dark, and Black.

Worldbuilding #9b – Advanced Forests
Our forests look bad. More like bushes or grass land. Using a unique tool, we’ll make it look a little more like a forest.

Rivers

Worldbuilding/GE – River Sediment and Floodplains
The areas surrounding rivers have key ecological purposes for rivers and for humans.

Worldbuilding/GE – Advanced Rivers
A common misconception is that rivers are straight. We’ll look at alluvial rivers and discuss meandering and braided rivers and a technique to take your basic rivers design and turn it into a more organic look.

Worldbuilding/GE – Wetlands
In literature, swamps are dark places where evil hides, or is it bogs? In actuality, wetlands are important for the planet and serve a number of uses. This article has a lot of information, and will go into how to make swamps, marshes, and bogs.

 

Help Keep This Site Running

This site is a great achievement for me, but due to being unable to work, I may not be able to keep this site running. With your help, I might be able to.

I need $125 by October 30th, 2017. Anything you can give will help.

https://www.gofundme.com/help-madness-worldbuilding-continue

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