Map Making

This list of articles are specific to Map Making portion of my Worldbuilding series. It borrows a lot from Geographic Worldbuilding as they go hand in hand. Future article of building maps or improving upon old techniques will go here. These maps are good for a quick reference, but can be useful if you wish to hire an artist to design your world.

Map Making

Worldbuilding #1 – Earth (old)
A look at the our own world and what we can learn in making a map of our fictional world.

Worldbuilding #2 – Tools (old)
These are the tools you will need in order to create your fictional world. Don’t worry, they’re all free.

Worldbuilding #3 – Continents (old)
We use a special tool to get a shape of our continents based on a cloud rendering and a basic introduction to Paint.net

Worldbuilding #4 – Ocean, Continents, Lakes, and Islands (old)
Here we begin editing our world to properly define and expand our features, and add a touch of colour to it.

Worldbuilding #5 – Ocean Depth and Land Texture
We make our oceans appear to have depth and our lands to have elevation with a cloud rendering technique. Now our world is starting to come to shape.

Worldbuilding #5a – Stars
Using the technique from our last tutorial, we can create a star similar to our sun. We also make use of a 3D tool to turn our flat image into a sphere. You can do the same with your world map, but that will be a different tutorial.

Worldbuilding #6 – Beaches and Shallow Water
Now we begin adding features to our world. We start with the edge of our continents and oceans with beaches and shallow water. This features the basic technique of adding both.

Worldbuilding #6a – Advanced Beaches
Using a new technique, we can give beaches a more organic look rather than a static look.

Worldbuilding #6b – Advanced Shallow Water
Using the techniques in Advanced Beaches, we now apply that to Shallow water to give it a more natural look.

Worldbuilding #7 – Deserts
Now starting work on shaping our land, we learn what is a desert and how placing one will affect the decisions on how we design the rest of our map.

Worldbuilding #8 – Mountains
One of the most important tutorials for worldbuilding is finally here. This will go over the basic technique for making mountains on your map.

Worldbuilding #8a – Advanced Mountains
Taking our mountains, we now add texture to our mountains like we did with the ocean and the land itself. I show two techniques. One that is simple, and the second that requires a bit of work.

Worldbuilding #9a – Basic Forests
Show you the technique of making forests, setting 3 different types: Light, Dark, and Black.

Worldbuilding #9b – Advanced Forests
Our forests look bad. More like bushes or grass land. Using a unique tool, we’ll make it look a little more like a forest.

Worldbuilding #10a – Basic Rivers
There is a lot of information and technique to go over to do Rivers right.

Worldbuilding #10b – River Sediment and Floodplains
The areas surrounding rivers have key ecological purposes for rivers and for humans.

Worldbuilding #10c – Advanced Rivers
A common misconception is that rivers are straight. We’ll look at alluvial rivers and discuss meandering and braided rivers and a technique to take your basic rivers design and turn it into a more organic look.

Worldbuilding #11 – Wetlands
In literature, swamps are dark places where evil hides, or is it bogs? In actuality, wetlands are important for the planet and serve a number of uses. This article has a lot of information, and will go into how to make swamps, marshes, and bogs.

Worldbuilding #12 – Municipals
A quick tutorial on placing random cities and villages and dispel myths about them. Optional tutorial.

Worldbuilding #13 – End World
Final tutorial for the map-making series. This takes you map and makes it a globe to a planet you see in space. Optional tutorial.

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