So far we’ve discussed metals for the worldbuilding series, today we take a sidestep and look at another element important to our society, Concrete.
It’s hard to go anywhere today and not see some form of concrete, whether in building, roads, bridges, or a vast variety of other things. Like metal, it has been one of the key elements that has shaped our modern society, starting nearly 300 years ago. However, it is not a new concept and has been around since prehistoric times.
Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.
So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.
After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.
This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.
Time for another thrilling edition of my Worldbuilding series. Thanks to the reddit community, my series has picked up in popularity. In the last week, I’ve had over 300 views, which is over double what I had the prior month. I plan to produce these articles a little more often.
Most sources I see for worldbuilding recommend designing your tectonic plates first then your continents, followed by mountains. Or, your continents first, then your mountains. I go in a different direction, doing deserts before mountains and in this article, I will explain why.
Welcome to another edition of the worldbuilding series. Today we tackle Beaches and Shallow Water. Now that we have shaped what our land looks like and what the deep water of the ocean looks like, we can now start shaping our world.
This will be a two part article, where I will show you a basic technique that is more uniform and then show you another technique that is a bit more dynamic.
I do apologize for not doing an article in the month of April due to the A to Z challenge being more work than I had expected.
We are now past the middle point of both the month and the challenge, and what a ride it has been so far. Already I am feeling the fatigue of this challenge, wanting to stop. Up until now, this has expanded my mind to new possibilities and from what I can see, it has expanded yours as well. Now, we are taking this challenge to a new level.
Today we are reviewing Nash Equilibrium and Need-Hierarchy Theory.
As always, I look forward to your posts, they become the highlight of my day. So show me your love, and I will show you mine. Wait, that sounds wrong….Oh well.
Welcome to the third edition of the Worldbuilding series. I’m sorry I can get these out soon enough. I want to, but a lot goes into making these. Now I know the first two were kind of boring, that it was all informational and not about actually creating. Now we get to the fun stuff.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. But before we can do that, the first few articles goes over preliminary information.
Many people approach worldbuilding as randomly placing objects where ever they look good and giving no more thought than that. There is a logical pattern that must be followed in how our world is built and the best way to understand that is to look at our own planet.