Tag Archive for Silicon

Worldbuilding 14.6 – Iron

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Now we come to the last two Metals of Antiquity, and perhaps fitting, the two most important metals from the ancient age that had the greatest effect on mankind. While certain up for debate on which metal is the most important of the two, today we will discuss Iron.

Iron helped shaped mankind throughout history and much of what we see today in the modern world comes from this special metal, and certainly the alloy of Steel. While we will briefly discuss Steel, this article will go into greater detail about Iron itself and why you should give strong consideration to the metal when you design your world.

I apologize ahead of time, given the importance of Iron for human development, this article is quite long.

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Worldbuilding 14.5 – Tin

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Today we talk about a giant in the metal world that is often unseen, but you feel its awesome potential anywhere and everywhere you go in this world. We are talking about Tin. It is a powerful element that is responsible for the Bronze Age and help in applications you wouldn’t think possible.

In this article, as we do another Metal of Antiquity, we’ll discuss all of that and more, looking at its importance in our world, its history, and why you need to consider it when making your world, whether a fantasy setting or a futuristic science fiction tale.

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Worldbuilding #14.1 – Copper

Welcome to the second article of my new Worldbuilding series. Today we discuss one of the most important metals: Copper. Copper is really the unsung hero when it comes to metals. While noted for its use when there were only a few known metals in the world, it soon fell out of favor over time, only for it to resurface and the is metal responsible for the modern age of electronics. However, it is not just electronics that make Copper so valuable, but how it reacts to water as well.

Of all metals, Copper has an interesting history and understanding that will definitely help you in understanding its place within your universe.

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Worldbuilding #14 – Metals

Welcome to the first article of my new Worldbuilding series. This, in many ways, is a sequel to my previous Worldbuilding series. Unlike the last one, which focused on Geography and Map Making, this series will cover everything else that goes into Worldbuilding. The goal with this is to be able to answer questions that many other Worldbuilding sources will ask you. This series will help educate you on a variety of topics that are important to designing your world that you likely never thought about before.

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