Welcome to another edition of the Madness Worldbuilding series. By this point, we have a basic map. Doesn’t seem like much. While I am excited by the promise it has, I think we need to add a little colour to it.
In this tutorial, we are going to do some steps that are necessary for later steps, which you’ll be glad we did. These elements will help us to clearly define the Oceans, the Continents, Lakes, and Islands. Read more
Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.
So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.
After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.
This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.
As I mentioned, there are a lot to rivers. You can simply draw a squiggly line from point A to point B and call it a day, but if you really want to understand the how and why of a river, especially if you are seeking an accurate story, then we need to go into finer detail of rivers.
In reading this, you may ask why do we need to go into so much detail about rivers. Often times in narrative, rivers are treated as water inside a ditch. It’s more complicated that that. In knowing how rivers work, may change elements of your story.
Welcome to another edition of my Worldbuilding series. Due to massive amounts of information about rivers, it will be very difficult to sum them up in 1 – 2 articles, and so, I am dedicating the month of September to Rivers. I hope to do 3 – 4 articles this month about rivers, providing a lot of key information and teach you some techniques in how to put rivers on your map. This will be the most extensive section of map making and you will now understand why we waited so long to do rivers.
Welcome to another edition of the Worldbuilding series. I want to first want to apologize that it has taken me nearly a month to get this out. I am dealing with doctors and working on my disability and that always takes priority over anything else I’m doing right now. I am hoping to try to make up for it this month, but we’ll see what happens.
Welcome to another edition of the Worldbuilding series. In our last article, I taught you how to put mountains on your map. I also gave you some thoughts about how mountains are formed and the different kinds there are. Today, we take the simple 2D mountains on your map and give them some texture, to give more of a 3D look.
Like all tutorials, I am going to show you the basic technique I used and it is up to you how you want to use it to create your maps. You may decide you want to use different colours or even have more than 2 types of mountains. With your imagination and my tutorials, the possibilities are endless.
We have finally come to mountains. The long awaited mountains. Mountains are extremely important for when we make our map, yet we have designed a great many other things first. Most worldbuilding resources will tell you to start with mountains, and for good reason you should. However, in this tutorial we didn’t ask we needed to get many things out of the way. Think of it as a puzzle. Before you can get the main image of what the puzzle creates, you have to start with the border pieces.
Welcome to another edition of the Worldbuilding series. This is my 10th official article. I don’t consider Fixing a Mistake to be an official article as it only applies to those who have been following along since I first started this, and any new comer, it won’t apply to them.
This article is finish up series 6 of the Map Making phase, showing you advanced techniques for doing Shallow Water. If you did Advanced Beaches, this will come very easy for you.