Tag Archive for ocean

Worldbuilding 14.3 – Mercury


Welcome to first Worldbuilding article of 2016, where we start things off with Mercury. Mercury has a rather… interesting, and partially horrific, history that remains relatively unknown today due to discontinued use of the element. This is largely due to the negative effects it has on our bodies, but this was only known in the last few hundred years, yet its history dates back to the ancient world.

The first part of 2016 will be covering the Metals of Antiquity. I have already covered Copper and Silver, with Mercury being one of 7 known metals known of until the 1700’s. All Metals of Antiquity is important for you to know when it comes to Worldbuilding, especially fantasy writers, thought it might be possible that without it, the world might not have been all that different.


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Worldbuilding #4 — Ocean, Continents, Lakes, and Islands

worldbuilding logo2Welcome to another edition of the Madness Worldbuilding series. By this point, we have a basic map. Doesn’t seem like much. While I am excited by the promise it has, I think we need to add a little colour to it.

In this tutorial, we are going to do some steps that are necessary for later steps, which you’ll be glad we did. These elements will help us to clearly define the Oceans, the Continents, Lakes, and Islands. Read more

Worldbuilding #3 – Continents

worldbuilding logo2

Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.

So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.

After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.

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Worldbuilding #11 – Wetlands

WorldWelcome to another edition of worldbuilding. I know I said in the last tutorial that I was done doing Rivers. However, Wetlands are quite a bit different from rivers. It is best to think of Wetlands as a combination as a water source (river, lake, ocean) and land.

There is a lot of information to go over today. Lots to learn.

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Worldbuilding #10 – Basic Rivers

WB IconWelcome to another edition of my Worldbuilding series. Due to massive amounts of information about rivers, it will be very difficult to sum them up in 1 – 2 articles, and so, I am dedicating the month of September to Rivers. I hope to do 3 – 4 articles this month about rivers, providing a lot of key information and teach you some techniques in how to put rivers on your map. This will be the most extensive section of map making and you will now understand why we waited so long to do rivers.

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Worldbuilding #6a – Advanced Beaches

WB IconWelcome to another article of my Worldbuilding series. Before we go into designing what the rest of the land looks like, with mountains, rivers, deserts, and forests; I am going to show you advance techniques for doing beaches.

In our last article, we did a uniform design for our beaches. Beaches are anything but uniform. Some areas have a big beach and some areas have a small beach. Today, I will show you a technique that will enable us to capture an organic feel for a beach for our land.

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Worldbuilding #5a – Sun

starMost of what I do for my worldbuilding series is for fantasy writers. Most of my Science Fiction writers tend to use a copy of Earth and don’t really need a map of their world. Still, whether you are a Sci-fi or Fantasy writer, it is still nice to have a start of your world.

This is not a full article as it uses techniques from my last article about the ocean depths.

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Worldbuilding #5 — Ocean Depth and Land texture

Welcome back the the world building series. In our last episode we defined our land, and by extension our oceans. We even filled in the colour. Now we take our colour to the next level by adding in ocean depth and Land texture. The ocean depth is more for a visual effect to make it look interesting, but the land texture will be vital for the rest of the tutorial.

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Worldbuilding #4 — Ocean, Continents, Lakes, and Islands

Welcome back to the next edition of the Worldbuilding series. Hope you’re enjoying it so far, I know I am. Today we’ll be focusing on the base coating of our world. We’ll be adding some colour, but it will not be our final colors. I know you want to get to designing some of the details of the world, and we’ll get there very soon, but this is a crucial step. In just a little bit, you will see why.

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Worldbuilding #3 — Continents

Welcome to the third edition of the Worldbuilding series. I’m sorry I can get these out soon enough. I want to, but a lot goes into making these. Now I know the first two were kind of boring, that it was all informational and not about actually creating. Now we get to the fun stuff.

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