Tag Archive for map

Worldbuilding #4 — Ocean, Continents, Lakes, and Islands

worldbuilding logo2Welcome to another edition of the Madness Worldbuilding series. By this point, we have a basic map. Doesn’t seem like much. While I am excited by the promise it has, I think we need to add a little colour to it.

In this tutorial, we are going to do some steps that are necessary for later steps, which you’ll be glad we did. These elements will help us to clearly define the Oceans, the Continents, Lakes, and Islands. Read more

Worldbuilding #3 – Continents

worldbuilding logo2

Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.

So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.

After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.

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Worldbuilding #1 – Earth

worldbuilding logo2Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.

This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.

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Worldbuilding #7 – Deserts

WB IconTime for another thrilling edition of my Worldbuilding series. Thanks to the reddit community, my series has picked up in popularity. In the last week, I’ve had over 300 views, which is over double what I had the prior month. I plan to produce these articles a little more often.

Most sources I see for worldbuilding recommend designing your tectonic plates first then your continents, followed by mountains. Or, your continents first, then your mountains. I go in a different direction, doing deserts before mountains and in this article, I will explain why.

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Worldbuilding #6 – Beaches and Shallow Water

tools of the tradeWelcome to another edition of the worldbuilding series. Today we tackle Beaches and Shallow Water. Now that we have shaped what our land looks like and what the deep water of the ocean looks like, we can now start shaping our world.

This will be a two part article, where I will show you a basic technique that is more uniform and then show you another technique that is a bit more dynamic.

I do apologize for not doing an article in the month of April due to the A to Z challenge being more work than I had expected.

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Bestiary & Balkinization — A-to-Z Blog Challenge, Literary Terms

BAnother round of A-to-Z Blog Challenge, and we are now on B. Only seems like yesterday I was on A. Yeah I know, lame joke. Today is B and I am doing Bestiary and Balkinization. I’m sure if you’ve played enough video games you’ve heard of the first one, but the second one might come off as “What?”

As always, I will discuss the two topics and then find a way to connect them together. You will decide if I accomplished that or failed with your comments below.

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Worldbuilding #5a – Sun

starMost of what I do for my worldbuilding series is for fantasy writers. Most of my Science Fiction writers tend to use a copy of Earth and don’t really need a map of their world. Still, whether you are a Sci-fi or Fantasy writer, it is still nice to have a start of your world.

This is not a full article as it uses techniques from my last article about the ocean depths.

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Worldbuilding #5 — Ocean Depth and Land texture

Welcome back the the world building series. In our last episode we defined our land, and by extension our oceans. We even filled in the colour. Now we take our colour to the next level by adding in ocean depth and Land texture. The ocean depth is more for a visual effect to make it look interesting, but the land texture will be vital for the rest of the tutorial.

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Worldbuilding #4 — Ocean, Continents, Lakes, and Islands

Welcome back to the next edition of the Worldbuilding series. Hope you’re enjoying it so far, I know I am. Today we’ll be focusing on the base coating of our world. We’ll be adding some colour, but it will not be our final colors. I know you want to get to designing some of the details of the world, and we’ll get there very soon, but this is a crucial step. In just a little bit, you will see why.

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Worldbuilding #3 — Continents

Welcome to the third edition of the Worldbuilding series. I’m sorry I can get these out soon enough. I want to, but a lot goes into making these. Now I know the first two were kind of boring, that it was all informational and not about actually creating. Now we get to the fun stuff.

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