Welcome to another edition of the Madness Worldbuilding series. By this point, we have a basic map. Doesn’t seem like much. While I am excited by the promise it has, I think we need to add a little colour to it.
In this tutorial, we are going to do some steps that are necessary for later steps, which you’ll be glad we did. These elements will help us to clearly define the Oceans, the Continents, Lakes, and Islands. Read more
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.
This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.
Welcome to another edition of my Worldbuilding series. Due to massive amounts of information about rivers, it will be very difficult to sum them up in 1 – 2 articles, and so, I am dedicating the month of September to Rivers. I hope to do 3 – 4 articles this month about rivers, providing a lot of key information and teach you some techniques in how to put rivers on your map. This will be the most extensive section of map making and you will now understand why we waited so long to do rivers.
Welcome to another article of my Worldbuilding series. Before we go into designing what the rest of the land looks like, with mountains, rivers, deserts, and forests; I am going to show you advance techniques for doing beaches.
In our last article, we did a uniform design for our beaches. Beaches are anything but uniform. Some areas have a big beach and some areas have a small beach. Today, I will show you a technique that will enable us to capture an organic feel for a beach for our land.
Welcome back to the next edition of the Worldbuilding series. Hope you’re enjoying it so far, I know I am. Today we’ll be focusing on the base coating of our world. We’ll be adding some colour, but it will not be our final colors. I know you want to get to designing some of the details of the world, and we’ll get there very soon, but this is a crucial step. In just a little bit, you will see why.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. But before we can do that, the first few articles goes over preliminary information.
Many people approach worldbuilding as randomly placing objects where ever they look good and giving no more thought than that. There is a logical pattern that must be followed in how our world is built and the best way to understand that is to look at our own planet.