Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.
This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.
When I heard a film was being made called Oblivion, then nerd in me thought it was going to be an Elder Scrolls film. I was a bit disappointed and a bit relieved. I recently watched this film and was again blown away by Tom Cruise.
As I’ve mentioned in my Jack Reacher review, I am not a big fan of the man Tom Cruise but am a huge fan of the actor. Very few films have I not liked with him as an actor. This film is no exception.
What I like about this film is several things. First is that there are many hints of there being deception in all of this right from the beginning. But it is not being drilled into you as, “It’s so obvious there is something happening you idiot”, but a subconscious thought of “something seems off, but I don’t know what”. I think this called into question of some of the panning in America that often times, as with a lot of sci-fi, it required viewers to think. Many people disliked the Matrix films for the same reasons.
We’re already on D. So far in our journey of literary terms, we’ve had Anticlimax, bestiary, and conflict. Now we add to that with Dénouement and Deus Ex Machina. These are important words to know to help any writer with making a good story.
As in all my other posts, I will define them and link them together at the end. Please a post and tell me what you think. I love hearing from you.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. But before we can do that, the first few articles goes over preliminary information.
Many people approach worldbuilding as randomly placing objects where ever they look good and giving no more thought than that. There is a logical pattern that must be followed in how our world is built and the best way to understand that is to look at our own planet.