Tag Archive for fantasy

Worldbuilding 14.6 – Iron

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Now we come to the last two Metals of Antiquity, and perhaps fitting, the two most important metals from the ancient age that had the greatest effect on mankind. While certain up for debate on which metal is the most important of the two, today we will discuss Iron.

Iron helped shaped mankind throughout history and much of what we see today in the modern world comes from this special metal, and certainly the alloy of Steel. While we will briefly discuss Steel, this article will go into greater detail about Iron itself and why you should give strong consideration to the metal when you design your world.

I apologize ahead of time, given the importance of Iron for human development, this article is quite long.

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Worldbuilding 14.5 – Tin

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Today we talk about a giant in the metal world that is often unseen, but you feel its awesome potential anywhere and everywhere you go in this world. We are talking about Tin. It is a powerful element that is responsible for the Bronze Age and help in applications you wouldn’t think possible.

In this article, as we do another Metal of Antiquity, we’ll discuss all of that and more, looking at its importance in our world, its history, and why you need to consider it when making your world, whether a fantasy setting or a futuristic science fiction tale.

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Worldbuilding 14.3 – Mercury

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Welcome to first Worldbuilding article of 2016, where we start things off with Mercury. Mercury has a rather… interesting, and partially horrific, history that remains relatively unknown today due to discontinued use of the element. This is largely due to the negative effects it has on our bodies, but this was only known in the last few hundred years, yet its history dates back to the ancient world.

The first part of 2016 will be covering the Metals of Antiquity. I have already covered Copper and Silver, with Mercury being one of 7 known metals known of until the 1700’s. All Metals of Antiquity is important for you to know when it comes to Worldbuilding, especially fantasy writers, thought it might be possible that without it, the world might not have been all that different.

 

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Worldbuilding 14.2 – Silver

Today is a new day for a Worldbuilding article. It takes me several days to produce one of these articles, as I do a lot of research into them, to which I am glad to do. There is a lot of satisfaction when I can bring it all together, and enjoy the feedback, especially on reddit.

Today we discuss Silver. Silver is part of the 7 Metals of Antiquity, which are the known metals of the world until the 1800’s. I plan to cover each of these as they are the most likely metals to show up in your world, especially for fantasy writers.

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Worldbuilding #15 – Concrete

So far we’ve discussed metals for the worldbuilding series, today we take a sidestep and look at another element important to our society, Concrete.

It’s hard to go anywhere today and not see some form of concrete, whether in building, roads, bridges, or a vast variety of other things. Like metal, it has been one of the key elements that has shaped our modern society, starting nearly 300 years ago. However, it is not a new concept and has been around since prehistoric times.

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Worldbuilding #12 – Municipal

worldbuilding logo2Welcome to the second to last article of the Map-Making portion of the Worldbuilding series. Today we do a brief talk about Municipals. This won’t go into detail about the different type of Municipals; those will be a discussion at a later time, as each one requires its own article.

Today we’ll generate some random Municipal locations, such as Cities, Villages, Towns, and Hamlets. After that, I will show you a technique that will allow you to clean up your map for finalization.

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Worldbuilding #4 — Ocean, Continents, Lakes, and Islands

worldbuilding logo2Welcome to another edition of the Madness Worldbuilding series. By this point, we have a basic map. Doesn’t seem like much. While I am excited by the promise it has, I think we need to add a little colour to it.

In this tutorial, we are going to do some steps that are necessary for later steps, which you’ll be glad we did. These elements will help us to clearly define the Oceans, the Continents, Lakes, and Islands. Read more

Worldbuilding #3 – Continents

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Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.

So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.

After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.

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Worldbuilding #1 – Earth

worldbuilding logo2Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.

This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.

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New Book Release

daygar legacy coming soonSo, this past week, I released a new book. This book is more of a promo edition, not the actual release of my book. The purpose of this release was in conjunction with my Pubslush campaign.The title of this book is:

DAYGAR LEGACY: Templar Five – Journey to Darlet

(continue to read rant)

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