Tag Archive for erosion

Worldbuilding #1 – Earth

worldbuilding logo2Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.

This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.

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Worldbuilding #10b – Advanced Rivers

WorldWelcome to another edition of my Worldbuilding series. I apologize for the length between articles, and it is my plan to start doing these on a regular basis.

You may believe by this point, we’ve said everything we can about rivers. Not quite yet. There is still more to discuss. Fortunately, this will be the last article about rivers, at least for now.

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Worldbuilding #10a – River Sediment and Floodplains

WorldAs I mentioned, there are a lot to rivers. You can simply draw a squiggly line from point A to point B and call it a day, but if you really want to understand the how and why of a river, especially if you are seeking an accurate story, then we need to go into finer detail of rivers.

In reading this, you may ask why do we need to go into so much detail about rivers. Often times in narrative, rivers are treated as water inside a ditch. It’s more complicated that that. In knowing how rivers work, may change elements of your story.

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Worldbuilding #8 – Mountains

WB IconWe have finally come to mountains. The long awaited mountains. Mountains are extremely important for when we make our map, yet we have designed a great many other things first. Most worldbuilding resources will tell you to start with mountains, and for good reason you should. However, in this tutorial we didn’t ask we needed to get many things out of the way. Think of it as a puzzle. Before you can get the main image of what the puzzle creates, you have to start with the border pieces.

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Worldbuilding #6 – Beaches and Shallow Water

tools of the tradeWelcome to another edition of the worldbuilding series. Today we tackle Beaches and Shallow Water. Now that we have shaped what our land looks like and what the deep water of the ocean looks like, we can now start shaping our world.

This will be a two part article, where I will show you a basic technique that is more uniform and then show you another technique that is a bit more dynamic.

I do apologize for not doing an article in the month of April due to the A to Z challenge being more work than I had expected.

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Worldbuilding #1 — Earth

Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. But before we can do that, the first few articles goes over preliminary information.

Many people approach worldbuilding as randomly placing objects where ever they look good and giving no more thought than that. There is a logical pattern that must be followed in how our world is built and the best way to understand that is to look at our own planet.

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