Now we come to the last two Metals of Antiquity, and perhaps fitting, the two most important metals from the ancient age that had the greatest effect on mankind. While certain up for debate on which metal is the most important of the two, today we will discuss Iron.
Iron helped shaped mankind throughout history and much of what we see today in the modern world comes from this special metal, and certainly the alloy of Steel. While we will briefly discuss Steel, this article will go into greater detail about Iron itself and why you should give strong consideration to the metal when you design your world.
I apologize ahead of time, given the importance of Iron for human development, this article is quite long.
Welcome to the second to last article of the Map-Making portion of the Worldbuilding series. Today we do a brief talk about Municipals. This won’t go into detail about the different type of Municipals; those will be a discussion at a later time, as each one requires its own article.
Today we’ll generate some random Municipal locations, such as Cities, Villages, Towns, and Hamlets. After that, I will show you a technique that will allow you to clean up your map for finalization.
Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.
So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.
After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.
This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.
Most of what I do for my worldbuilding series is for fantasy writers. Most of my Science Fiction writers tend to use a copy of Earth and don’t really need a map of their world. Still, whether you are a Sci-fi or Fantasy writer, it is still nice to have a start of your world.
This is not a full article as it uses techniques from my last article about the ocean depths.
Welcome back the the world building series. In our last episode we defined our land, and by extension our oceans. We even filled in the colour. Now we take our colour to the next level by adding in ocean depth and Land texture. The ocean depth is more for a visual effect to make it look interesting, but the land texture will be vital for the rest of the tutorial.
Welcome to the third edition of the Worldbuilding series. I’m sorry I can get these out soon enough. I want to, but a lot goes into making these. Now I know the first two were kind of boring, that it was all informational and not about actually creating. Now we get to the fun stuff.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. But before we can do that, the first few articles goes over preliminary information.
Many people approach worldbuilding as randomly placing objects where ever they look good and giving no more thought than that. There is a logical pattern that must be followed in how our world is built and the best way to understand that is to look at our own planet.