Tag Archive for culture

Failure is an Option

tools of the tradeWe hear this often enough, ‘Failure is Not an Option’. This was probably best known in the Apollo 13 movie. Interesting enough, it was never a phrase said during such time, but it was the basic premise.

We live in a culture where the idea of failure is an expression of something bad. Truth be told, it is something bad. However, if there is one thing video games has taught us, that failure is an opportunity to learn. In fact, the more times we fail, the closer we are to finding the solution. As the saying goes:

“When life hands you lemons, you get back on the horse, and throw glass at the rolling stone, while skinning the cat.”

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Bestiary & Balkinization — A-to-Z Blog Challenge, Literary Terms

BAnother round of A-to-Z Blog Challenge, and we are now on B. Only seems like yesterday I was on A. Yeah I know, lame joke. Today is B and I am doing Bestiary and Balkinization. I’m sure if you’ve played enough video games you’ve heard of the first one, but the second one might come off as “What?”

As always, I will discuss the two topics and then find a way to connect them together. You will decide if I accomplished that or failed with your comments below.

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Worldbuilding — Introduction

I will soon start writing a fantasy series and started trying to picture the world where my story takes place, but was having difficulty. I decided that I would try to draw it out, but I lacked the ability to draw and even if I try to fake it, I didn’t know how to make my land appear organic and nearly random. While there are many tools out there to help out with that, most of them cost money.

Money is a funny thing for us writers. Generally our primary focus when it comes to spending money is on professional editing, cover design, and any tools that help us release a book. So making a map of our world and designing further elements that may not be in our initial story is frivolous. It is nice to have a map, but not crucial. But wouldn’t you like one anyways?

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