You may believe by this point, we’ve said everything we can about rivers. Not quite yet. There is still more to discuss. Fortunately, this will be the last article about rivers, at least for now.
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As I mentioned, there are a lot to rivers. You can simply draw a squiggly line from point A to point B and call it a day, but if you really want to understand the how and why of a river, especially if you are seeking an accurate story, then we need to go into finer detail of rivers.
In reading this, you may ask why do we need to go into so much detail about rivers. Often times in narrative, rivers are treated as water inside a ditch. It’s more complicated that that. In knowing how rivers work, may change elements of your story.
Welcome to another edition of my Worldbuilding series. Due to massive amounts of information about rivers, it will be very difficult to sum them up in 1 – 2 articles, and so, I am dedicating the month of September to Rivers. I hope to do 3 – 4 articles this month about rivers, providing a lot of key information and teach you some techniques in how to put rivers on your map. This will be the most extensive section of map making and you will now understand why we waited so long to do rivers.