Today we talk about a giant in the metal world that is often unseen, but you feel its awesome potential anywhere and everywhere you go in this world. We are talking about Tin. It is a powerful element that is responsible for the Bronze Age and help in applications you wouldn’t think possible.
In this article, as we do another Metal of Antiquity, we’ll discuss all of that and more, looking at its importance in our world, its history, and why you need to consider it when making your world, whether a fantasy setting or a futuristic science fiction tale.
Welcome to another edition of the Madness Worldbuilding series. Starting with 2016, we are finishing up the Metals of Antiquity, the first set of metals known to the world since Ancient times and remained the only known metals until the 1700’s. Today we look at a really important metal: Lead.
Unlike all the metals we’ve reviewed so far, this one has had continuous use since it was founded. Even today, we use or touch something that has Lead in it. This is an important metal for you to consider for your book, even though it is a common metal, it has many uses worth noting.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. Just for Map Making, there are 20 articles that will take you along the journey of making your world. Before we can get started, we need to go over preliminary information.
This article goes over some basics about our planet. To understand our plant helps us design our own world for our stories.
Time for another thrilling edition of my Worldbuilding series. Thanks to the reddit community, my series has picked up in popularity. In the last week, I’ve had over 300 views, which is over double what I had the prior month. I plan to produce these articles a little more often.
Most sources I see for worldbuilding recommend designing your tectonic plates first then your continents, followed by mountains. Or, your continents first, then your mountains. I go in a different direction, doing deserts before mountains and in this article, I will explain why.
Knowing what this series of articles have to offer, I’m sure you want to dive in and get into designing you world. I don’t blame you as designing a world is a lot of fun. But before we can do that, the first few articles goes over preliminary information.
Many people approach worldbuilding as randomly placing objects where ever they look good and giving no more thought than that. There is a logical pattern that must be followed in how our world is built and the best way to understand that is to look at our own planet.