I want to apologize again. I wanted to get more articles done for my Worldbuilding series, and it is now the end of the month. I started a kickstarter (now pubslush) campaign to try to get the funds together to write my new series. This took more time and energy than I anticipated. However, if you get a chance, take a look at the campaign, there are maps available that you can purchase, designed by me. A variety of sizes. Any maps I don’t sell at the end of my KS, will be available to purchase on my site. KS maps are at a discount, so if you want to buy maps from me, I would do it through KS.
Archive for Worldbuilding
Welcome to another edition of the Worldbuilding series. I want to first want to apologize that it has taken me nearly a month to get this out. I am dealing with doctors and working on my disability and that always takes priority over anything else I’m doing right now. I am hoping to try to make up for it this month, but we’ll see what happens.
Welcome to another edition of the Worldbuilding series. In our last article, I taught you how to put mountains on your map. I also gave you some thoughts about how mountains are formed and the different kinds there are. Today, we take the simple 2D mountains on your map and give them some texture, to give more of a 3D look.
Like all tutorials, I am going to show you the basic technique I used and it is up to you how you want to use it to create your maps. You may decide you want to use different colours or even have more than 2 types of mountains. With your imagination and my tutorials, the possibilities are endless.
We have finally come to mountains. The long awaited mountains. Mountains are extremely important for when we make our map, yet we have designed a great many other things first. Most worldbuilding resources will tell you to start with mountains, and for good reason you should. However, in this tutorial we didn’t ask we needed to get many things out of the way. Think of it as a puzzle. Before you can get the main image of what the puzzle creates, you have to start with the border pieces.
Time for another thrilling edition of my Worldbuilding series. Thanks to the reddit community, my series has picked up in popularity. In the last week, I’ve had over 300 views, which is over double what I had the prior month. I plan to produce these articles a little more often.
Most sources I see for worldbuilding recommend designing your tectonic plates first then your continents, followed by mountains. Or, your continents first, then your mountains. I go in a different direction, doing deserts before mountains and in this article, I will explain why.
Welcome to another edition of the Worldbuilding series. This is my 10th official article. I don’t consider Fixing a Mistake to be an official article as it only applies to those who have been following along since I first started this, and any new comer, it won’t apply to them.
This article is finish up series 6 of the Map Making phase, showing you advanced techniques for doing Shallow Water. If you did Advanced Beaches, this will come very easy for you.
Welcome to another article of my Worldbuilding series. Before we go into designing what the rest of the land looks like, with mountains, rivers, deserts, and forests; I am going to show you advance techniques for doing beaches.
In our last article, we did a uniform design for our beaches. Beaches are anything but uniform. Some areas have a big beach and some areas have a small beach. Today, I will show you a technique that will enable us to capture an organic feel for a beach for our land.
While developing new techniques to help other writer’s make a map for you their book, I discovered a problem with the map. There is a graphical mistake done. I have gone back and corrected the mistake in the articles, so if you are starting from scratch, you won’t run into the issue. I added an extra step.
Welcome to another edition of the worldbuilding series. Today we tackle Beaches and Shallow Water. Now that we have shaped what our land looks like and what the deep water of the ocean looks like, we can now start shaping our world.
This will be a two part article, where I will show you a basic technique that is more uniform and then show you another technique that is a bit more dynamic.
I do apologize for not doing an article in the month of April due to the A to Z challenge being more work than I had expected.
Most of what I do for my worldbuilding series is for fantasy writers. Most of my Science Fiction writers tend to use a copy of Earth and don’t really need a map of their world. Still, whether you are a Sci-fi or Fantasy writer, it is still nice to have a start of your world.
This is not a full article as it uses techniques from my last article about the ocean depths.