Archive for Worldbuilding

Worldbuilding #15 – Concrete

So far we’ve discussed metals for the worldbuilding series, today we take a sidestep and look at another element important to our society, Concrete.

It’s hard to go anywhere today and not see some form of concrete, whether in building, roads, bridges, or a vast variety of other things. Like metal, it has been one of the key elements that has shaped our modern society, starting nearly 300 years ago. However, it is not a new concept and has been around since prehistoric times.

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Worldbuilding #14.1 – Copper

Welcome to the second article of my new Worldbuilding series. Today we discuss one of the most important metals: Copper. Copper is really the unsung hero when it comes to metals. While noted for its use when there were only a few known metals in the world, it soon fell out of favor over time, only for it to resurface and the is metal responsible for the modern age of electronics. However, it is not just electronics that make Copper so valuable, but how it reacts to water as well.

Of all metals, Copper has an interesting history and understanding that will definitely help you in understanding its place within your universe.

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Worldbuilding #14 – Metals

Welcome to the first article of my new Worldbuilding series. This, in many ways, is a sequel to my previous Worldbuilding series. Unlike the last one, which focused on Geography and Map Making, this series will cover everything else that goes into Worldbuilding. The goal with this is to be able to answer questions that many other Worldbuilding sources will ask you. This series will help educate you on a variety of topics that are important to designing your world that you likely never thought about before.

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#IWSG – To Patreon or Not Patreon

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Welcome to another edition of Internet Writer’s Support Group. A time honoured tradition for my site where I reveal my thoughts and feelings as a writer. Sometimes those thoughts are good, other times, not so good. Today, I will discuss my new Patreon account. What is it, why am I doing it, and how this will affect me as a writer.

 

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Worldbuilding #13 – End World

worldbuilding logo2This is the last article of the map-making series. What a ride it has been. About 75% of my total views for this website has come from my Worldbuilding series and that makes me quite proud.

Now, while this is end of the map-making portion, this is only the beginning of what comes next in the series. So stay tune for what comes next.

Today, we take your design and make a globe. Enjoy.

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Worldbuilding #12 – Municipal

worldbuilding logo2Welcome to the second to last article of the Map-Making portion of the Worldbuilding series. Today we do a brief talk about Municipals. This won’t go into detail about the different type of Municipals; those will be a discussion at a later time, as each one requires its own article.

Today we’ll generate some random Municipal locations, such as Cities, Villages, Towns, and Hamlets. After that, I will show you a technique that will allow you to clean up your map for finalization.

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Worldbuilding #3 – Continents

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Welcome to the third edition of the Worldbuilding series. Also, Happy Earth Day. Funny how things fall into place.

So far with this series we’ve talked about our planet and tools we’ll use. Unfortunately, we have one more tool to discuss today, however, there is the nice added benefit of starting to build your world.

After reading this and following the directions, you’ll have an outline of your continents. Exciting stuff.

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Worldbuilding #10b – Advanced Rivers

WorldWelcome to another edition of my Worldbuilding series. I apologize for the length between articles, and it is my plan to start doing these on a regular basis.

You may believe by this point, we’ve said everything we can about rivers. Not quite yet. There is still more to discuss. Fortunately, this will be the last article about rivers, at least for now.

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Worldbuilding #10a – River Sediment and Floodplains

WorldAs I mentioned, there are a lot to rivers. You can simply draw a squiggly line from point A to point B and call it a day, but if you really want to understand the how and why of a river, especially if you are seeking an accurate story, then we need to go into finer detail of rivers.

In reading this, you may ask why do we need to go into so much detail about rivers. Often times in narrative, rivers are treated as water inside a ditch. It’s more complicated that that. In knowing how rivers work, may change elements of your story.

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Worldbuilding #10 – Basic Rivers

WB IconWelcome to another edition of my Worldbuilding series. Due to massive amounts of information about rivers, it will be very difficult to sum them up in 1 – 2 articles, and so, I am dedicating the month of September to Rivers. I hope to do 3 – 4 articles this month about rivers, providing a lot of key information and teach you some techniques in how to put rivers on your map. This will be the most extensive section of map making and you will now understand why we waited so long to do rivers.

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